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Research and design of game-based teaching based on maslow's hierarchy of needs

Zhou Lixi, Yan Nannan, Shen yang


The Maslow's hierarchy of needs theory is introduced in education, a new model for game-based teaching is proposed. The model divides game-based teaching into five needs from physiology to psychology, and design a detailed game-based teaching process on the basis of the model. The research aims at students as the teaching subjects. By gaining gaming experience while learning, learning enthusiasm and initiative to participate in classroom teaching are fully mobilized. Thus, the effect of teaching will be improved


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索引于

  • 中国社会科学院
  • 谷歌学术
  • 打开 J 门
  • 中国知网(CNKI)
  • 引用因子
  • 宇宙IF
  • 研究期刊索引目录 (DRJI)
  • 秘密搜索引擎实验室
  • 欧洲酒吧
  • ICMJE

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